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That’s why anime mouth flaps can work so well. What matters more than hitting every syllable is making it look natural and flow with the acting. This is the difference between getting swallowed up in every last detail and paying attention to reality. These are reference charts to show the differences more clearly Not only does the 2nd gif take less frames and energy to make, it’s more relaxed, it looks less distracting, and his lips are much easier to read! They blend together, sometimes to the point where the shape doesn’t change at all! People talk quickly and the mouth doesn’t have the time to get into each shape. You don’t need them! Making each shape is unnatural. Don’t do this.^Īn easy way to tell if you’re animating lip sync wrong is if you run out of frames to make each shape. Since you’re going frame by frame, your audio is slow enough that you can make each shape slowly and distinctly and you can get each individual phoneme down in the animation. What’s easiest is to say it yourself and pay attention to the shapes your mouth is making. When you do lip sync, you want some kind of reference to make sure it’s right Phonemes are just the shape your mouth makes when you make certain sounds. They’re just gifs so no sound, but you should still be able to tell that he’s saying “I’d say a solid B… Solid B minus.”Īnyone who’s looked up how to do lip sync has seen phoneme charts. I’m going to use a bit of unfinished lip sync from my taz animated part as reference.
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I mentioned on twitter that I wanted to do a lip sync tutorial and immediately got some people who were interested so I put one together real quick! I have upload the animation in both my Youtube and Vimeo channel.17:28 16 August 2017 41983 The lip sync tutorial they DON’T give you I am using a scribble font for this part so I don't have to think about what message he is sending and receiving. In part of the animation, the boy will be using instant messaging app on his phone. So I just use the 3D render as a guide for tracing background art in doodle style.Ĭharacters are draw and animate frame by frame using Fire Alpaca onion skin mode. Originally, I was planning to do this animation with Blender3D, but it seem like it is going take a while to models all the props and set up the render. Compositing are done using After Effects. Drawings are done with medibang paint pro and frame by frame animate using firealpaca onion skin mode. The whole animation is done under 24 hours.
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In this case, I found this lovely music in youtube audio library which give me an idea to make this simple animation. For me, most of my random short animation start with a piece of music. Most animation start with an idea, which will then be further develop in storyboard and animatic.
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